6.3.2026 Mario Kart’s Competitive Scene: Real Esport or Utopian Dream? What happens when Mario Kart players take racing seriously? See how the #community created its own #competitive world. From #fan leagues to the new Mario Kart World updates, no help from #Nintendo required. #Esports #Switch2 Game-related media
6.2.2025 Worlds in a Finnish Theater: League Finals, Community, and Döner Kebab I travelled to Helsinki to watch League finals in a cinema, and it was worth it. #leagueoflegends #esports #community #worldfinals Features
6.3.2024 Elisa Masters Espoo 2023 was a Blast! - A devoted FURIA fan’s perspective I went to see my favourite team play live in the final of the recent CS2 event hosted in Finland. Features
3.11.2021 Pokémon Unite: A surprisingly friendly MOBA experience! Pokémon Unite is a MOBA (multiplayer online battle arena) game that is based on quick and intense 5 vs 5 matches. Do the Pocketmonsters stand a change in the competitive genre of MOBA’s? Game Reviews
18.6.2021 Chess, an esport? Move over Fortnite – Chess is coming to the esport stage and is here to stay. Features
30.4.2021 Esports gambling – Rooting for the home team? How does the esports gambling market differ from traditional sports markets and how do people behave on the market? Game Research Highlights
13.4.2021 Constructing player identity in Counter-Strike. Stöhl and Rusk use ethnographic methods to see what tools are being used for identity construction when playing, and what these identities are. Game Research Highlights
13.3.2021 Manners maketh player – How bad player behaviour is perceived in CS:GO esports. In this article, the authors explore different kinds of bad behaviour in CS:GO esports, from throwing to bug exploitation, and how they are perceived by the spectators. Game Research Highlights
24.1.2021 The fall of HGC and the rise of Heroes of the Storm amateur league Heroes of the Storm is one of the most well-known MOBAs. Though the professional scene was getting bigger each year since 2015, Blizzard decided to cancel HGC at the end of 2018, to the surprise of fans and pros. However, this was not the end. Features
23.12.2020 How the COVID-19 pandemic has affected the CS:GO Esports experience? The COVID-19 pandemic has had a massive impact on the world, and Esports is no different. In this text, I will explore some changes that the CS:GO scene has experienced during the pandemic. #csgo #esports #pandemic #covid19 Features
4.5.2020 Reasons Behind Giving Money to Streamers How are streaming, viewing, playing and spending money on esports connected? Game Research Highlights
1.5.2020 Academic Research About Esports Is Breaking the Borders Between Fields of Study The number of academic researches about esports has been increasing since the year 2002. Game Research Highlights
29.4.2020 Does Streaming Esports Affect Players’ Behavior and Performance? An article about Twitch streaming and how it is affecting the performance of the streamer. The researcher gathers data from both APIs and interprets the results, leading to surprising discoveries! Game Research Highlights
29.3.2020 Bar & Cafe Lategame - A new hotspot for esports in Tampere Fancy a drink whilst watching some esports? Or do you want to game the night away with your friends drinking beer at a bar setting? Look no further than Bar & Cafe Lategame, they've got you covered. Features
25.3.2020 Merit above all else: Reception of all-female esports teams Research suggests online gaming communities don’t feel too keenly for all-female esports teams. Game Research Highlights
3.12.2019 How ENCE rose to prominence and is this the team’s end? ENCE is the most successful Finnish CS:GO team ever. How did ENCE reach its peak? Is the team coming to an end? Features
7.6.2019 How Capable Is Our Society of Hosting eSports Events? eSports events are increasingly popular. However, are the current existing venues in our society capable of hosting them? Jenny et al. investigate this problem and suggest that adaptation is needed. Game Research Highlights
6.6.2019 The controversies in high-performance play: the case studies of Nintendo and Valve Corporation In the contemporary professional gaming scene, there are often issues between high-performance players and game institutions/platforms. Witkowski used two case studies to unfold the complexities of the networked career in the high-performance gaming community and the controversies that persist. Game Research Highlights
13.12.2018 Should Internet Gaming Disorder be perceived differently under the scope of eSports? Nielsen and Karhulahti scrutinize how the nine features of internet gaming disorder by the APA should be interpreted differently under the scope of eSports. Game Research Highlights
27.11.2018 eSports tournament report: League of Legends Worlds 2018 What is League of Legends Worlds and why this year was full of surprises. Features
23.10.2018 Fortnite Fall Skirmish pioneers the new eSports Unlike other conventional eSports tournaments by Blizzard and Riot Games, Epic Games has some remarkably distinct event style in Fortnite Fall Skirmish, which people would not expect from a $10,000,000 prized tournament. Features