16.2.2026 State of Accessibility in the Most Played Games Barriers and inaccessible game-design are still issues in gaming – but exactly how accessible are some of the most popular games? #MostPlayed #Accessibility #GameDesign Game Research Highlights
12.2.2026 When Psychology Meets Game Design - The Case of Celeste This text explores how Celeste combines psychology and game design to make struggle feel meaningful. By drawing on Jung’s ideas and the Hero’s Journey, it looks at how a difficult climb can become a gentle reflection on failure, persistence, and self-acceptance. Game Research Highlights
30.11.2023 "I never asked for this": Reinforcing social-emotional skills through video game interactions Social interaction between player and non-player characters can be useful for developing social-emotional skills. Game Research Highlights
26.11.2023 An invitation to Senet: an “over four thousand years late” review Imagine playing a boardgame where no one knows the rules for sure. Imagine playing a boardgame in ancient Egypt. I invite you to get to know Senet, and if you already do, I invite you to think about it without judging it with modern eyes. Game Reviews
25.11.2022 Ambience and scenery: a moment in Monument Valley Beautiful design and amazing ambient come together in Monument Valley, creating a mobilegame experience that will stay with you for a long while. Game Reviews
3.3.2022 Replaying a game is not without its reasons Why does one replay a game? In this thinkpiece I go over reasons why I do and don’t replay games. Features
8.2.2022 Minigames – A Waste of Time or a Delightful Diversion? Not all minigames are created equal, as they should not only be fun to play but also encourage the player to participate. Features
19.11.2021 Life Is Strange: True Colors – Are There Colors We Haven’t Already Seen? Life Is Strange shows its true colors when it comes to game design but along with a bigger price tag, it is met with bigger expectations. Game Reviews
22.6.2021 Watching Full Motion Video While Playing – FMV Games and Their Design Patterns What Game design patterns are behind the FMV games that were popular during the nineties and are again gaining popularity? Therrien, Poremba, and Ray explore these design patterns through a large amount of FMV games. Game Research Highlights
12.5.2021 Different types of challenges in games. How can games challenge us? Here I discuss three different types of challenges: Problem solving, mechanical actions, and social interaction. Features
5.4.2021 Have games changed over the years, or have I? Maybe both. There are more games than ever to play, yet I struggle to find the good ones to play. Here I explore some of the reasons why. Features
16.3.2021 What we do in games - Ten imperative goals In an effort to create a consistent environment for discussing #objectives, researchers narrowed games down to ten #imperative #goals that could be used to describe any #game. Game Research Highlights
20.2.2021 It’s More Than Skin-Deep: Creating Diversity in Digital and Non-Digital Games Diversity in games requires more than player-customizable avatars. The extensive game analysis outlines five strategies for creating more inclusive characters in games. Game Research Highlights
9.8.2020 Music Matters When It Comes to Flow Generative music in games affect the flow experience of gameplay sessions which may be beneficial in game design. Game Research Highlights
3.5.2020 ‘KAHOOT!’ and Gamification as Part of Better Learning Experience In the future ‘KAHOOT!’ and other tools can make the learning process of students easier. Game Research Highlights
21.1.2020 Self-determination theory in game-based learning The use of self-determination theory in fostering motivation via game-based learning Game Research Highlights
15.5.2019 Snowballing and Comebacks in MOBA games: Visual Analytics for Developers In this research highlight, we summarize how the authors of the study "A Visual Analytics Approach for Understanding Reasons behind Snowballing and Comeback in MOBA Games" created a tool for developers to detect the occurrence of these phenomena in their games. Game Research Highlights
13.11.2018 Post-Play Activities as Part of Larp Design Larp can be an emotionally and physically taxing hobby. In her article ”Post-Play Activities for Larp: Methods and Challenges”, Maury E. Brown discusses various forms of post-play activities for larp to help cope with in-game experiences and transitioning back to off-game. Game Research Highlights
7.6.2018 Games for health is a challenging area for designers Success in the field of games for health is a complex issue. Game Research Highlights
28.5.2018 Moral game design of “This War of Mine” Moral gameplay design benefits from extensive background research, external playtesting and iterative design. Game Research Highlights
9.4.2018 The Popular Memory of Trench Warfare of WWI Is Often not Engaged in Video Games Game Research Highlights
2.4.2018 What Happens If We Make Gamification Customizable? Pushing the envelope of gamification just a little bit more. Game Research Highlights