17.1.2025 Eldritch horrors and tentacles - Defining what “Lovecraftian” is in games H.P. Lovecrafts legacy lives today in the shared world of Cthulhu Mythos and its iconic monsters. Prema Arasu defines the meaning of “Lovecraftian” and what it means to consumers through investigating Steam users applying the Lovecraftian tag. #Lovecraftian #Steam #Games #Culture Game Research Highlights
21.12.2024 A Call for Fostering Inclusivity and Acclimation in the Gaming Industry Migrants in the gaming industry can face difficulties in acclimating to the host country’s culture and ways, and these concerns should be addressed for easier integration. Game Research Highlights
1.3.2024 "Historically and Geographically Incorrect" - Colonialism and Board Games Board games with colonialist themes as the focus of online discussions Game Research Highlights
17.2.2024 Hard to define genre We should (re)think about video game labels, and there is research to show us why. Features Game Research Highlights
11.12.2023 Exploring On Their Own - The Value of Implicit Video Game Tutorials Giving players freedom to roam can be more beneficial than holding their hand too much. Game Research Highlights
1.12.2023 Colorful pixels for 150,000 € - understanding virtual skin buyers in CS:GO This research was conducted to find reasoning for why players spend tons of cash for a feature that adds zero to the gameplay. Game Research Highlights
31.3.2022 Trophy hunters participate not only in trophy-related talk but also in a wider range of discussions about games Reddit discussion about achievement hunting can reveal the player’s feelings towards the game and the meta-game system surrounding it. Game Research Highlights
27.2.2021 The need for new forms of gameplay in the face of climate change We face an enormous danger in climate change, are video games the way to survive? Game Research Highlights