4.12.2022 Value capture in gamification can help deal with addiction In this article, Michael Ridge chooses gamification as the subject of analysis to develop one of the cases in which his recognized problem, Value Capture, can be useful in the long term Game Research Highlights
24.5.2022 Simplistic habit tracking for beginners – HabitNow, the free and thus limited version HabitNow is a good beginner tool for keeping up with good habits, but its free version only gets you so far. Toys and Gadgets
31.3.2022 Trophy hunters participate not only in trophy-related talk but also in a wider range of discussions about games Reddit discussion about achievement hunting can reveal the player’s feelings towards the game and the meta-game system surrounding it. Game Research Highlights
10.5.2021 Is gamification still hot, or only hot air? A survey of businesses illuminates reasons for their declined use of gamification. Game Research Highlights
2.4.2018 What Happens If We Make Gamification Customizable? Pushing the envelope of gamification just a little bit more. Game Research Highlights
21.11.2017 Going down the Gamification Rabbit Hole - Through the Ludic Glass Take a peek at the popular phenomenon of gamification from a cultural perspective and map the relationship between games, society and cultural dynamics. Game Research Highlights
21.9.2017 Mimicking Gamers: Understanding Gamification Through Roger Caillois. Through observing the long-term analogies between games and societies and the role performed by mimicry, Cassone's article provides an alternate view of the relationship between games, society, and gamification through the views of Roger Caillois. Game Research Highlights
29.6.2017 News (En)ga(ge)me(nt) Design How to make journalism more engaging by applying approaches from serious game design? Game Research Highlights