7.4.2021 Defining how empathy is used in games – a new spectrum and how to use it Empathy spectrum defines several emotions often associated with empathy and explains how it can benefit both the player as well as game developers. Four different games are used to express stages of the spectrum. Game Research Highlights
23.3.2021 Violent video games don't seem to affect one’s empathy Are violent video games and one’s empathy connected? Krause et al. study this interesting topic and find surprising results in their article “Exploring the Effects of Violent Video Games on Healthcare Trainees”. #Violence #Gaming #Psychology Game Research Highlights
11.2.2021 Video games – not just entertainment Finns play more games than two years ago. Games are not seen as time-consuming nonsense, but as communicative tools. Features
21.1.2021 Walking simulators as storytellers – ‘What Remains of Edith Finch’ as an example of literary gaming Are walking simulators only good for walking, or is there any literary depth to it? Bozdog et al. delves into this in their article: ‘Worlds at Our Fingertips: Reading (in) What Remains of Edith Finch’ Game Research Highlights
29.7.2020 Learning through gaming – Are games the future in the classroom? Gaming in classroom, a doomed combination in education? Hewett et al. article “The 21st century classroom gamer” explores this fascinating topic. Game Research Highlights
28.3.2020 Bar & Cafe Lategame – vahva avaus peliparatiisiksi kaikenikäisille Bar & Cafe Lategame – vahva avaus peliparatiisiksi. Paikka, jonka mukaan lanit ei lopu ikinä. Mitä on hyvä tietää Tampereen uudesta pelipaikasta? Features