20.12.2019 Escaping Together: The Design and Evaluation of a Distributed Real-Life Escape Room Can you imagine that you are abroad for let’s say business reasons, some of your colleagues go to a team-building escape game together and you cannot participate because you are away? Game Research Highlights
6.6.2019 The controversies in high-performance play: the case studies of Nintendo and Valve Corporation In the contemporary professional gaming scene, there are often issues between high-performance players and game institutions/platforms. Witkowski used two case studies to unfold the complexities of the networked career in the high-performance gaming community and the controversies that persist. Game Research Highlights