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Tag: Presence

13.8.2020

Soda Machines – A Mere Symbols of Refreshment or Representations of Our Capitalistic Reality

Soda machines in video games contain purposes of consumerism, aesthetic, ludic, and narrative, to enhance players' presence. Furthermore, they fortify the consumerist values of modern capitalism.

  • Game Research Highlights
7.5.2018

More Than Just a Game: Virtual Reality and Player Experience

What happens when virtual reality can trick you into believing that it is not just a simulation?

  • Game Research Highlights
27.2.2018

Breaking Illusions

Challenging the concept of immersion, flow and presence

  • Game Research Highlights

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Teacher 2026-2027:
Johanna Koljonen

Writers:
The writers of PlayLab! are students of Tampere University

PlayLab! Magazine

PlayLab! is an online game magazine which publishes reviews of games, playthings, and toys, as well game writing in other genres and highlights of game research. All PlayLab! texts are peer-reviewed.

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