17.2.2026 Why are so many video games about conspiracies? “Hidden Monsters” by Lars de Wildt has the answers… Game Research Highlights
21.1.2026 How Gambling Took Over Gaming Everyone dreams of winning the lottery. Few manage to, and even more spend their entire lives trying. Now, gambling disguised as mechanics is getting increasingly normalized, and soon, gaming will be synonymous with taking a risk. This article is a critique of the current state of the industry. Game Research Highlights Game-related media
16.12.2023 Video games as rites of passage: Exploring liminal rhetoric in Oxenfree Transformative experiences in girlhood games - Stephanie Harkin discusses the potential of video games utilizing liminal spaces in exploring identity. Game Research Highlights
20.3.2021 “Forget about it!” – Mafia games represent Italians as part of La Famiglia Mafia games feed stereotypical images of Italian people, and Mafia movies do the same to Mafia games. Stereotypical cultural products can legitimize organized crime. Game Research Highlights
11.2.2021 Video games – not just entertainment Finns play more games than two years ago. Games are not seen as time-consuming nonsense, but as communicative tools. Features
17.1.2020 Parental Perception of Minecraft Play: Negative and Positive Aspects Digital gaming is a big topic and takes a big part in many lives of today's children. This following brief summary about the Mavoa/Carter/Gibbs (2017: 171-181) article, takes a closer look at parental perceptions of the popular video game Minecraft. Game Research Highlights