3.2.2024 Excuse me, I have some tears in my coffee! Dead on arrival and the smell of roasted coffee in a rite of passage. What will you order? Game Reviews
3.12.2022 The jubilation of life, told through death – Powerful narrative of What Remains of Edith Finch Here's why I think the powerful, interactive narrative of What Remains of Edith Finch is one of gaming's finest, be it a "mere" walking simulator or not. Features
30.3.2022 What Makes a Virtual Gallery Tick: A Review of Zium Gallery (2022) Are virtual galleries just digital counterparts of physical galleries, or a foundation to build something more? Features
11.5.2021 Ambitious Goals, Poor Narrative Design: The Town of Light Review The Town of Light had a lot of potential, but unfortunately the end result doesn’t impress. Game Reviews
21.1.2021 Walking simulators as storytellers – ‘What Remains of Edith Finch’ as an example of literary gaming Are walking simulators only good for walking, or is there any literary depth to it? Bozdog et al. delves into this in their article: ‘Worlds at Our Fingertips: Reading (in) What Remains of Edith Finch’ Game Research Highlights
22.12.2020 Vanishing of Ethan Carter: Walking Simulator Mystery That Doesn’t Hold Your Hand Vanishing of Ethan Carter is an indie mystery adventure with supernatural elements that doesn’t hold your hand. Instead, it lets you experience a cleverly written story at your own pace in a gorgeous world. #gamereview #walkingsimulator #vanishingofethancarter Game Reviews
16.12.2020 Call of Cthulhu Tries and Fails to Grasp the Player in Its Tentacles Call of Cthulhu is an atmospheric adaptation from the classic RPG that serves many Lovecraftian tropes for its fans, but weak roleplaying features, and unpolished overall feel make it difficult to get immersed into this cosmic horror title. #callofcthulhu #gamereview #horror Game Reviews
17.12.2019 Breaking the Tropes – Masculinity in Firewatch Melissa Kagen argues that Firewatch shines a light on the issues of toxic masculinity in gaming and lets the player perform a more nuanced form of masculinity. Game Research Highlights
19.9.2017 The Design of the Walker Game Experience Alexander Muscat et al. explore the design themes that make up “walking simulators” or walker games. Game Research Highlights