Building My First Mixed Fleet Warehouse Simulation: From Workshop Sticky Notes to a Fully Playable Training Environment
Over the past months, I’ve been quietly working on something that started as a simple co-design workshop idea, a few sketches, and a pile of sticky notes from the Mixed Fleet participants who identified the most challenging human-AGV interaction moments in warehouses. Those early discussions eventually became a fully playable simulation built in Unity, which still feels slightly surreal to admit. And just to clarify, I am not a programmer. This was my first real dive into C#, physics scripting, object orientation, and debugging. The fact that the simulation now runs, turns, signals, and behaves in a way that resembles real warehouse movement is something I’m genuinely proud of.